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Posts Tagged ‘Sony’

Hands On A Hard Vita

October 16th, 2011 Comments off

Yet another repost from http://podcast.cagames.com

Screen shot 2011-10-12 at 4.19.40 PM

Finally, I got my hands on a PS Vita. I played the TGS build of Uncharted: Golden Abyss, which is a system exclusive. I can see why it’s difficult for games reviewers to get a sense of what a product (a game and system, in this case) will be like on launch just from playing a demo. The game demo was short, a bit buggy, but overall pretty impressive. The bug, if you’re wondering, involved Drake getting into a “ready” position to hoist an AI character onto a higher platform. The AI character proceeded to get stuck, and there was no way to cancel the canned animation.  Graphics from the Vita looked somewhere close to a 360, and possibly better, but it’s difficult to say with any certainty. There were high resolution textures, lots of simultaneous sounds, and a relatively smooth play experience. The demo isn’t enough to convince me that the system is worth buying, but then again, I’ve been soured by my PSP experience. I shouldn’t have to hack my system to access functionality I want it to have (to be specific, I want to play PS1 games I already own without having to buy them again). Hopefully, my annoyance will change with PS Suite.

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More About PlayStation Suite

October 11th, 2011 Comments off

I like to share anything I write here, so I’m reposting my article from http://podcast.cagames.com:

Right now, if you want to make a game for the PlayStation3, you need to spend tens of thousands of dollars on an expensive development kit.  That same thing holds true, even if you just want to make some casual titles or PlayStation Minis!  It’s a different story for making PSP games as the devkit is quite a bit cheaper at $1500, but you’re still out of luck if you’re short on cash.  Luckily, Sony has seen the light (and the money signs), and is going to open the PS Vita as well as a few other platforms for use by the casual and low-budget indie developer.  I suppose I could have titled this “Garage Development Comes to the Masses,” but that’s already been done by the likes of XBox Live Indie Games, the PC and (last but not least) the short list of Apple iOS devices.  We heard about this new “hardware neutral” development environment in January of this year, but what does Sony plan to do with PlayStation Suite?
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