Posts Tagged ‘Molydeux’


April 2nd, 2012 Comments off

Well, I’ve gone and done it… made a game in 48 hours at the “What Would Molydeux?” Game Jam branch here in Austin! I participated alongside more than thirty programmers, designers, producers and artists from the Austin (and surrounding) area. Nick Fofi was my teammate, and we managed to get our game to a “finished” state! You can play the version we showed off at the Jam online by following this link. Remember, it was made in less than 48 hours if you count the tiny bit of sleep we got and breaks, but we worked our butts off.  Nick and I shared the work load when it came to code, he created the levels, and I scribbled out music and sound effects. Enjoy the silliness, and make sure you read the buttons.

Another fantastic submission you should all play is here: Tether was created entirely by Alex Ni using the Flixel library and a host of free tools. The game is superbly retro, and worth your time. Check it out!