Archive for the ‘Code’ Category

Make Android play nice with Selenium Grid on a remote Jenkins server

September 3rd, 2013 Comments off

I spent quite a large amount of time figuring out how to make a Jenkins server kick off a job to run some integration tests on a remotely connected Android device. A LARGE amount. So much time, in fact, I wished someone had written an article such as the one you see below. Connectivity from the server to the remote device connected to a host computer was my largest time sink by far, so I hope to minimize that for you.

There are some pieces of this puzzle I won’t get into, as lots of information already exists about them. They require some basic knowledge I’m going to assume you possess or that you have ready access to tutorials. The information I’m glancing over includes the following points:

  • How to setup a server with Jenkins
  • How to instantiate a new Android Emulator
  • How to install the Homebrew package manager
  • A bit of Java as well as JavaScript experience – not much needed here, but it certainly helps
  • Basic understanding of what JSON is/is capable of doing; how to write/edit a JSON file
  • Basic understanding of networking ports

I’m running on OSX, but you can probably do all of the following with Cygwin. Read more…

Categories: Blog, Code Tags: , , , , ,


April 2nd, 2012 Comments off

Well, I’ve gone and done it… made a game in 48 hours at the “What Would Molydeux?” Game Jam branch here in Austin! I participated alongside more than thirty programmers, designers, producers and artists from the Austin (and surrounding) area. Nick Fofi was my teammate, and we managed to get our game to a “finished” state! You can play the version we showed off at the Jam online by following this link. Remember, it was made in less than 48 hours if you count the tiny bit of sleep we got and breaks, but we worked our butts off.  Nick and I shared the work load when it came to code, he created the levels, and I scribbled out music and sound effects. Enjoy the silliness, and make sure you read the buttons.

Another fantastic submission you should all play is here: Tether was created entirely by Alex Ni using the Flixel library and a host of free tools. The game is superbly retro, and worth your time. Check it out!

Need audio? Code?

June 25th, 2009 Comments off

Welcome to! If you’re here on a quest for audio, please have a listen to the samples listed in the Flash player.

Here you’ll find some chronicles of my work and discoveries I’ve made about myself as a musician, and possibly my programmer half.

Contact Roddy: rtoomim (at) cagames [dot] com


“Roddy was able to take the varying desires of our team’s requests and provide us with something that ultimately satisfied us all.  And on top of that, he delivered well head of schedule!”- Steve Westhoff, Whirled World Studios

“Very professional.  The music and sound effects fit the mood of what we were looking for exactly and the work was completed in a very timely manner.”- Joe and Vin Licari, Zero Emission Games

Categories: Blog, Code, Music Tags: